A boring design with little to no street activation. They even put the cafe on the 3rd floor because: parking.
What a disappointment this turned out to be.
What a disappointment this turned out to be.
I guess that's so it's on the same level as the hamster tunnel?aprice wrote: ↑Dec 04, 2020A boring design with little to no street activation. They even put the cafe on the 3rd floor because: parking.
What a disappointment this turned out to be.
Agreed. If they add some clues, puzzles and killing of "neuroscience" zombies, there's a smooth transition to a video game there.Elek.borrelli wrote: ↑Dec 04, 2020^^ I've never seen renderings that realistic.
Issuedquincunx wrote: ↑Feb 27, 2021$78.3M building permit application submitted for interior alterations
I didn't even notice those. I found it weird that they were jumping the crane so much considering it seemed tall enough to start with.urbanitas wrote: ↑May 02, 2021^Looks like they are going to jump the shorter one as well, judging by the half dozen segments sitting next to it.
Yeah, tall enough to erect the Neuroscience building, but not to clear the boom of the shorter crane, which obviously will have to clear the 209' tall building itself.chriss752 wrote: ↑May 02, 2021I didn't even notice those. I found it weird that they were jumping the crane so much considering it seemed tall enough to start with.urbanitas wrote: ↑May 02, 2021^Looks like they are going to jump the shorter one as well, judging by the half dozen segments sitting next to it.


